So he set out to create a game that was purely about play - and also, he joked, he set out to sabotage his own success. I always thought there was something wrong with that." "In Japan, people who play games are called 'users'. " Hayao Miyazaki said once that children these days aren't playing, they're just consuming.
Noby noby boy ios download psp#
Returning to his theme, Takahashi said he was also dismayed by the sight of children lost in their PSP and DS games on the train, not talking to their parents. Please don't worry about me, I'm OK!" he said. I don't use drugs at all, I don't drink at all. "Sometimes might think that I'm so crazy, but I'm very normal. Its extreme strangeness has led many to question Takahashi's sanity and sobriety, but on this matter he was keen to reassure the GDC audience. Noby Noby Boy would have "fewer stages and objects", no objectives, and a happier theme, he decided.
Noby noby boy ios download update#
This, he said, was the inspiration for his strange and wonderful PSN game Noby Noby Boy (which Takahashi revealed was getting an iPhone version and multiplayer update at the talk). But I wanted to throw these off and start from scratch with what games should be." "Of course there are games that absorb these things and result in something wonderful. "This seemed like it was just a formula, and I felt somehow betrayed. He also felt depressed by the game's reliance on formulaic objectives - bigger and longer stages requiring the player to make bigger and bigger balls of debris. I think I successfully expressed my cynical stance towards the consumption society by making Katamari - but still I felt empty when the objects were gone." "I feel the same way about the disposable society. But when they're rolled up, they're gone. If there are more objects, they will make things more colourful. But that presented him with a problem - playing it made him sad. Takahashi told the audience that he saw it as "a game about the consumption society". In Katamari, players can roll up almost every object they see into a giant, all-consuming snowball of stuff. At his talk at last week's Game Developers Conference, Namco Bandai's Keita Takahashi revealed that he intended his first game, cult hit Katamari Damacy, to be a comment on consumer culture.